Knocked up rapidshare links




















While the film title speaks for alone, morality is often relative. Launched in , the motion picture starred Michael Cera and Jonah Hill. Blog About folkd. Currently 5. Superbad download themovielibrary. RS Superbad All downloadflx. MP4 www. MP4 to tags: video superbad unrated ed mp4 free premium megaupload generator Yeah :- Just one more step! To use this function you need to have a folkd account. Would you be so kind and please: Login or Register for free. Damn :- Something went wrong An error occurred while processing your request.

Please try again. Add Contains links from the StartingPoint to anything you want the player to start with. You can also set up a store as normal, but I haven't for this demo.

Place items in the level that you've linked to the archetypes for. You can also place any loot in the level. Nothing special is required for this in mission one. Set up an objective to complete so the player can move on to the next level. Don't forget to set Dark Mission Description.

So in the demo I have a sword, a blackjack and some loot on the ground, and the lockpicks in the player's inventory. Link it to Garrett, and again link it via ScriptParams to any items to be carried over. You can add additional items at this point that weren't in mission one if you like.

In the demo I've added a ScriptParams link to the ExplosiveCharge archetype so I can carry those over into the third mission. Remember to set the data to CarryOver. If you have only two missions, you don't need InvCarryOver again. InvCarryOver is used here for saving stuff in mission 2 to take to mission 3.

InvLoadUp grabs the stuff from mission one. So when this mission starts, you should have in your inventory anything that you picked up in the last mission, so don't give the player any equipment in this mission unless it's supposed to be added at the start of this mission for some reason.

The only thing left to do is sort out loot! Create a purse or any loot type - you could even make a custom "Swag bag" model and use that. Create a marker. Call it LoadoutCache. Now add a Contains link from the LoadoutCache to the Purse. This will add the last mission's loot, stored in the purse object, to the player's inventory at the start of the mission. Containing the purse directly in the StartingPoint doesn't work unfortunately.

Add any loot or items to this mission that you want. Again, no special properties are needed for loot in this mission. Set the Dark Mission Description and set up an objective to let the player end the level. Now, if we want a third mission, it's quite simple as long as you added InvCarryOver to the StartingPoint in mission two. Mission Three: I'm assuming for these purposes that mission three is the final mission, but if you have four or more missions with carry over abilities, you can just follow the instructions for mission two with all the "in-between" missions.

We don't need InvCarryOver for the final mission as there's nowhere to carry anything to! Set up the loot carry over exactly as before. Set up an objective and dark mission description for this mission so it can be finished.

Package the whole lot up as normal with missflag.



0コメント

  • 1000 / 1000