D20 modern role playing game core rulebook
So I give this one four stars for now. There's definitely some pretty cool ideas in here. But a lot of it doesn't quite work as well. The psychic powers don't seem to be too bad, except that there's barely any of them - they take up around ten pages in total. The rules themselves seem relatively good, with stuff like basic classes based on what stat you focus on the most, and advanced classes that are easy to get into and represent wide archetypes like martial artist, scientist, or monster hunter.
Plus, the wealth check system is a neat way of getting around having to keep track of every single dollar and line of credit your character owns. Still, D20 Modern doesn't manage to inspire me the way some other modern supernatural games do. I won't rule out ever using it, because it could be fun with some extra work, but I'm still a bit disappointed with the core rules.
Perhaps some of the supplements, especially Urban Arcana, will change my mind. Mark Austin. For a while, all was good, until the problems of leveling and hitpoints in modern and future settings began to grind on us.
See, fantasy was fantastic, distant, and somewhat abstract and we could justify the whole hitpoint thing. For what they did, they were great; generic systems that could get you into a game and playing quickly and smoothly. But in the end they instead killed modern and future gaming for us since we missed the grittiness and level-free advancement but now had faster and more streamlined rules from d Author 53 books followers.
A pretty kick-butt system, by which using the d20 rules set up in Dungeons and Dragons 3rd Edition, you can craft any sort of Modern-era style game. I've been more than put off with WoTC recently, but I picked up this one a couple months back and actually like it quite a bit. There is plenty of stuff that I throw out, but for the most part this is a pretty solid title for modern adventuring.
I still defend this as my favorite implementation of d20, but I have to admit that its flaws are many. Isaac Timm. It's not a bad book, it's the d20 system that is not the right vehicle for this type of game. Shutdown When you cast this spell, you touch one person your- Transmutation self or someone else. It does not change any distur- Saving Throw: None bances that person created including footprints, tool Spell Resistance: No marks, or broken items , or remove any object the target person deliberately left.
All electrical devices within the area of effect—lights, Arcane Material Components: A pair of tweezers. The spell does not prevent Wirewalk devices outside of the area of effect from operating nor- Transmutation [Teleportation] mally, even if they are on the same electrical circuit as those Level: Mage 4 affected. Even if the spell is cast on a generator supplying Components: V 8 power to devices outside the area of effect, those outside devices continue to remain powered.
Computers do not need to creatures weighing up to 25 lb. Arcane Material Components: The control, alt, and delete This spell allows you to teleport to the location of a keys from a computer keyboard. The telephone must be answered; the spell only works over an open line.
You arrive adjacent to Sure Page the device within 5 feet of it. For example, you might use Transmutation a cell phone to call your home. As soon as anyone answers Level: Mage 2 the phone including an answering machine , you could Components: V, S use the spell to teleport home. You can travel any dis- Casting Time: 1 action tance. You can bring along objects and willing creatures Range: Unlimited totaling up to 25 lb. As with all spells Effect: A message reaches an electronic device of someone where the range is personal and the target is you, you known to you need not make a saving throw, nor is SR applicable to you.
The following sections cover radiation sick- leaving no electronic record of its appearance. You must ness, a few venomous creatures of the modern world, and have seen the device to send a message to it.
Radiation sickness func- Casting Time: 1 action tions exactly like exposure to any other disease, following Range: Close 25 ft. The Fortitude save Area: ft.
To determine the degree of Venomous Creatures Our world harbors many venomous creatures. Most are exposure, start with the type of exposure: either an irra- small; in fact, few pose any threat to human beings aside diated area such as the area near where a nuclear explo- from their poisons. Use the total time of types of venomous creatures. Those are general rules of exposure within a given hour period, rounding up.
For thumb; many specific creature toxins have different effects. He This section covers a variety of specific venomous creatures. Most are caused radioactive materials four times to evacuate unconscious by bites or stings. A few, however, like the lionfish or Por- colleagues.
Any contact with the creature, regardless of whether This counts as a minute exposure, since 12 rounds is it deals damage, is sufficient to administer the toxin. Full stats are not included for these creatures. In the case of snakes and vermin, use the stats in Chapter 8. Native to southern and central Africa, it is one of the most venomous snakes in the world. It is Highly irradiated low low mod.
Severely irradiated mod. Severely radioactive materials mod. It is native to India The degree of the exposure determines the severity of and southeast Asia. Brown Recluse: This spider is found throughout the mid- At low levels, radiation sickness is a slow disease.
Often, west and into the eastern United States. It is shy and only a sick character suffers no severe effects. This is reflected in bites when disturbed. Funnel-Web Spider: This large, aggressive spider is In highly radioactive environments such as a post- native to Australia.
Related species are native to North and apocalyptic setting , a character might be exposed to South America, but they are rarely dangerous to humans. If the degree of exposure exceeds the exposure that caused the initial sickness, the character suffers radiation sick- Sea Creatures Lionfish: This beautiful fish, a favorite in exotic aquari- ness at the increased severity. Otherwise, it does not ums, is native to the reefs of the Indian and South Pacific change.
For example, a character who has been exposed oceans. It carries its venom in spines in its fins. If she is warm ocean waters around the world, the Portuguese man- exposed to a moderate or higher dose, however, her sick- o-war floats on the surface sometimes singly, but often in ness becomes more severe. Its sting is extremely painful. A save DC of 10 or lower does not modify the poison creation DC.
For Next, determine the effects of the poison. Each effect adds a modifier to the creation DC. Constitution damage is especially dangerous. For Consti- Once you know the total DC to create the poison, you tution damage, use the appropriate ability damage, but can determine the purchase DC of the ingredients and the double the DC modifier.
This game also uses mechanics devel- unconsciousness. Cordell, like the Fortitude save DC to be You end up with 1d4 doses. This material is protected under the copyright laws of the United States of America.
Any reproduction or. Charles Ryan has guided the design and look of dozens of This product is a work of fiction. Any similarity to roleplaying, card, and tabletop games.
No portion of this work may be Roleplaying Game. His work has won or been nominated for reproduced in any form without written permission. He works for Wiz- All rights reserved. Open navigation menu. Close suggestions Search Search. User Settings. Skip carousel. Carousel Previous. Carousel Next. What is Scribd? Explore Ebooks. Bestsellers Editors' Picks All Ebooks. Explore Audiobooks. Bestsellers Editors' Picks All audiobooks. Explore Magazines. Editors' Picks All magazines.
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