Tutorial autocad 2011 pdf
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Type - in the Between box on the Rows panel. Click Close Array on the ribbon. Click the down arrow next to the Polar Tracking icon and select Activate the Line command and create an inclined line, as shown. Offset the inclined line on both sides. Select midpoint of the offset line, type 0. The line is scaled to half of its size. Likewise, scale the other offset line. Expand the Architectural — Metric. Drag the Aluminum Window Elevation Metric block and place it in the graphics window.
Change the window width and height by using the arrow grips. Select the lower left corner point of anyone of the selected window blocks. Move the pointer upwards, type and press Enter. Offset the rectangles by 50 mm inside. Select the reference lines and press Delete. Create a x rectangle on the elevation view, as shown. Move the rectangle vertically up to mm. Explode the inner rectangle.
Again, offset the offset lines up to 50 mm inside. Select the lower left corner of the window to define the base point. Move the pointer toward right and select a point on the reference line, as shown.
Type REC and press Enter. Select the intersection point between the reference line and ground floor line, as shown. Select the two intersection points on the elevation view, as shown. The distance between the selected points defines the length of the rectangle. Select the two rectangles and click the Explode tool on the Modify panel of the Home ribbon tab. Select the lower horizontal line of the inner rectangle and press Delete. Type EX and press Enter twice.
Click on the lower end portions of the inner vertical lines. The selected lines are extended up to the intersecting horizontal line. Create a vertical line by selecting the midpoints of the horizontal lines of the door, as shown. Select the upper end point of the new vertical line. Select the midpoint of the left vertical line of the door. Likewise, create other lines by selecting the points, as shown. The inclined lines indicate the hinge direction. Creating the Opposite Elevation You can create the elevation opposite to the front elevation by just mirroring it and modifying the internal objects.
Select any point on the elevation view, move the pointer downward, and place the elevation view below the ground floor plan. Select the midpoint of a vertical line on the ground floor elevation, as shown. Move the pointer horizontally toward right and click to mirror the elevation view. Select Z from the command line. The UCS is rotated about the Z-axis by degrees.
Select Current ucs from the command line to orient the drawing with UCS. Select Center from the command line.
Type 0 and press Enter to specify the zoom center. Type and press Enter to specify the magnification height. Press and hold the middle mouse button and drag the pointer to bring the elevation view to the center. Scroll the mouse wheel to magnify the elevation view. Create reference lines from the rare windows of the ground floor plan.
Select the window block, and then select its base point. Move the pointer along the reference line, type and press Enter. Delete the reference lines. The Coordinates panel appears on the View tab of the ribbon.
Right click on the Unnamed ucs and select Rename. Type North Elev and click OK. The Views panel appears on the ribbon. Type North Elev in the View name box. Press Enter to accept. Now, you need to switch back to the default view orientation. The default orientation of the drawing is displayed. You can use the polar tracking to create the inclined line. Select Hor from the command line. Select the top corner pointe of the South Elevation, as shown. A horizontal construction line is created passing through the selected point.
Select Ver from the command line. Select the intersection point between the horizontal construction line and the inclined line, as shown. Likewise, select the intersection points between the inclined and other horizontal construction lines. The UCS is rotated by 90 degrees about the Z-axis. Zoom to the area below the ground floor plan, as shown. These lines will help you to draw the roof overhang. Select the intersection point between the construction lines, as shown.
Select Dimension from the command line. Type and press Enter to define the length. Type and press Enter to define the width. Move the pointer toward right and click. Select Angle from the command line. Select the two intersection points to define the chamfer length on the first line, as shown.
Type 15 and press Enter to define the chamfer angle. Select the lower horizontal and left vertical line of the rectangle. Select the intersection points between the construction lines, as shown. Select the newly created inclined line. Move the pointer downwards and click.
Trim the intersecting portion between the offset line and the rectangle, as shown. Select the top end point of the inclined line, move the pointer vertically downward, and click.
Create a selection across all the elements of the balcony. Type CO and press Enter. Select the point on the balcony, as shown. Move the pointer diagonally toward the Front elevation, and select the endpoint of the first floor, as shown. Create a selection window across the copied balcony. Type RO and press Enter. Select the base point, as shown. Move the pointer vertically upward and click. Move the pointer horizontally toward right and select a point on the line, as shown.
Press Esc to deselect the rectangle. Type in the Between box on the Columns panel. Click Close Array. Select the corner point of the rectangle as shown. Likewise, place the glass and sleeve copies, as shown. Next, create arcs on both the ends of the railing. Likewise, copy the bathroom window, rotate it, and place it at the location, as shown. Delete the construction lines, as shown. Select the base point on the first floor plan, as shown. Move the pointer and select the destination point on the ground floor plan, as shown.
The dimensions of the sliding doors are given next. Type Front-Elev and click OK. Type Front Elev in the View name box. Zoom to the elevation views. The UCS is rotated by degrees about the Z-axis. Create the construction lines projecting from the garage, and rear entrance.
Also, create a construction line from the center of the garage. These lines will help you to draw the roof overhang for garage. Select Offset from the command line.
Select the ground level line, move the pointer up, and click to create a construction line. Use the Offset tool to create other construction lines, as shown. Zoom to the South elevation and click in the roof area. On the Hatch Creation tab of the ribbon, expand the Options panel and click the Separate Hatches tool. The hatches are separated. Press Esc to deselect the hatch pattern.
Pick a point in the areas, as shown. Click Close Hatch Creation. The second arrowhead is automatically changed to Architectural tick. Click Close. The grid lines are turned on. You will notice that a dimension is attached to the pointer. Create a circle of diameter. Type-in in the Text height box and click OK.
Select the center point of the circle. The attribute text will be place at it center. Type-in Grid bubble in the Name box and click the Select objects button. Draw a crossing window to select the circle and attribute. Select the lower quadrant point of the circle to define the base point of the block. Uncheck the Open in block editor option. Select Delete from the Objects section and click OK. Make sure that you select the right quadrant point of the circle as the base point.
Enter numbers in the grid bubbles. You will notice that a white paper is displayed with viewport created, automatically. The components of a layout are shown in figure below. Set the Plot Style table to acad. Set the Plot scale to Creating the Title Block on the Layout You can draw objects on layouts to create title block, borders and viewports. However, it is not recommended to draw the actual drawing on layouts.
You can also create dimensions on layouts. Select the viewport on the layout and press Delete. Insert text inside the title block, as shown. Use the Insert tool and insert the block on the layout. Creating Viewports in the Paper space The viewports that exist in the paper space are called floating viewports.
This is because you can position them anywhere in the layout, and modify their shape size with respect to the layout. Create two named views of ground and first floor plans. Also, create another named view of the South Elevation. In addition, the viewport frame will become thicker when you are in model space.
After locking the viewport, you cannot change the scale or position of the drawing. To hide viewport frames while plotting a drawing, follow the steps given below. Close the Layer Properties Manager. Click the Change to Current Layer button on the Layers panel.
To check this, click the Preview button on the Plot panel of the Output ribbon tab; the plot preview will be displayed as shown below. Select move to end from the Move or Copy dialog. Check the Create a copy option and click OK.
Double click in the viewport, and then click the Lock icon on the status bar; the viewport is unlocked. Click the Viewport Scale button and select from the menu.
Changing the Layer Properties in Viewports The layer properties in viewports are not related to the layer properties in model space. You can change the layer properties in viewports without any effect in the model space. In the Layer Properties Manager, click the icon in the VP Freeze column of the Reference Lines layer; the reference lines will disappear in the viewport, as shown below.
Double click on the acad. Select the Color 1 from the Plot Styles list. In the Properties section, set the Lineweight to 0. Likewise, change the lineweights of the other colors, as shown. Color Lineweight Color 1 0. Set Color to Black in the Properties section. Notice that the linetype scale of the dashed lines is changed.
Type 0 and press Enter. On the Plot dialog, select Layout from the Plot area section. Set the Scale and Drawing orientation to and Landscape, respectively. Click OK to print the drawing. Likewise, print other layouts. On the Insert dialog, click the Browse button. Go to the location of the 2D-Drawings. Type Z and press Enter. Type A and press Enter. The entire drawing is visible in the graphics window.
The block reference is exploded and the individual entities of the drawing are selectable. After inserting the 2D drawings into the graphics window, you need to remove the entities of the drawing that are not used to create the 3D model. For example, the texts and annotations are not used to create the 3D model. You can delete the unwanted entities by deleting the entire layer associated with it.
There is a special tool to delete all the objects on a layer, and then purge the layer. Select the text and the stair callout, and then press Enter. Select Yes from the command line. Select OFF to turn off the wipeout frames of the drawing. Select the car block, kitchen fixtures, and bathroom fixtures.
Activate the new layer. Make sure that the Endpoint option is checked. Create a closed polyline by selecting the corner points of the ground floor plan, as shown. Activate the Polyline tool and create the other loops, as shown. Create a selection window covering all the entities of the South elevation. Press Enter to group the selected entities. Likewise, create groups of the other elevations. Now, you need to change the orientation of the drawing using the ViewCube located at the top right corner of the graphics window.
The orientation of the drawing changes along with the ViewCube. Now, you need to rotate the elevation views by 90 degrees using the Rotate Gizmo. The Rotate Gizmo appears on the select group. Move the pointer toward right and click to define the start point rotation angle. Move the pointer upward and click to rotate the elevation view by 90 degrees.
The elevation view becomes parallel to the screen. Notice that the ground level coincides with the X-axis of the UCS. Click the top right corner of the ViewCube to switch back to previous orientation.
Zoom-out of the floor plane and select a point on the first floor level on the South elevation. The 3D walls are created up to the first floor level. Click the down-arrow next to the Object Snap icon and make sure that the Apparent Intersection option is checked. Specify the first and second corners of the box, as shown. Zoom to the South elevation and select the corner point of the double- door, as shown.
The box is created. Select the box from the graphics window, and press Enter. Select Copy from the command line. Zoom to the other double-door location on the floor plan. Select the first, second, and third destination points, as shown. Specify the first and second corners of the Zoom window, as shown. Type BOX and press Enter. Select the first and second corners of the box.
Zoom to the South elevation and select the top right corner of the single door, as shown. Activate the Box tool and specify the first and second corners of the box. Move the pointer upward and select the top right corner of the box created in the last step. Use the garage opening on the Rear elevation to define the box height. Select the 3D walls and press Enter. Select all the boxes created at the doors and opening locations.
Press Enter to subtract the boxes from the walls. Zoom to the right side window on the South elevation. Select the outer rectangle of the window. Move the pointer toward the walls and select the corner point, as shown. Move the pointer towards the walls and select the corner point, as shown. Zoom to the extreme right window of North elevation, and select the top left corner of the window. Move the pointer downward and select the lower left corner of the window.
Move the pointer toward right and select the top right corner of the window. The UCS is positioned, as shown. The UCS is brought to its default position and orientation. Select all the boxes created using the Presspull and Box tools. Press Enter to create the window openings. Activate the Box tool and specify the first and second corners, as shown. Select 2Point from the command line. Select two points to define the height of the box, as shown. Select the box created in the last step. Select the origin of the Move Gizmo, move the pointer, and select the lower left corner of the box.
Select the Z-axis blue vertical arrow of the Move Gizmo, move the pointer upward, type , and press Enter. Select the box created in the last step, and press Enter.
The window opening is created. The layer color should be Yellow. Make the 3D-Floor as current. The view orientation is changed to Top. Place the pointer on the top face of the 3D walls. Move the pointer and select the lower left corner point, as shown. Likewise, select the other corner points, as shown. Select the polyline and click inside to specify the offset side.
Select the offset line and press Enter. Type - and press Enter. The view orientation is changed to SE Isometric. Change the View Style to Shades of Gray. Click on the Z-axis blue arrow of the Move Gizmo, and then select Copy from the command line.
Move the pointer upward and click to create a copy of the extruded solid. Select eXit from the command line. Press Esc to deselect the extruded solid. Select the extruded solid and press Enter. Select the base point and destination point, as shown. The extruded solid is positioned above the walls. Select the polyline created on the top face of the 3D walls. Select the extruded solid at the bottom of the 3D walls, and press Enter. The extruded solid is positioned below the walls.
Set the colors to Index color 30 and 22, respectively. Set the 3D-Doorframe layer as current. Select anyone of the floors to turn off its layer. Deactivate the Off command. Zoom to the double-door location and place the pointer on the outer face of the wall. Move the pointer on the highlighted face and select the lower left corner of the door opening. Select the 2D door block and press Enter.
The block is exploded into individual entities. Select the rectangle of the 2D door and press Enter. Select Base point from the command line and select the corner point of the rectangle, as shown.
The door frame is created, as shown. Press and hold the left mouse button and drag the mouse toward right; the model is rotated toward right. Place the pointer on the single door opening of the utility room, move forward the mouse wheel. Place the pointer on the front face of the double-door frame. Move the pointer on the highlighted face and select the lower left corner point, as shown.
On the status bar, click the down arrow next to the Object Snap icon and make sure that the Midpoint option is selected.
Move the pointer upward and select the midpoint of the horizontal portion of the door frame. Type 45 and press Enter to create the door. Select the corner point of the door, as shown. Move the pointer inwards, type , and press Enter.
Now, you need to create the door handle. Select the lower right corner of the door to specify the center of the sphere. Move the pointer outward, type 40 and press Enter. Move the pointer upwards and select the midpoint of the door edge.
Move the pointer toward left, type 90, and press Enter. Press Esc to deselect the sphere. Select the front face of the door. Select Distance from the command line. Click on the door to offset the edges.
Again, select the front face of the door. Click on the door to create another offset edge. Select the door, and then select anyone of the offset polylines.
Select Yes from the command line; the selected polyline is imprinted onto the front face of the door. Select the other offset polyline, and then select Yes from the command line. Select the door and sphere, and then press Enter; both the solids are combined together.
Place the pointer on the front face of the door frame and select the midpoint of its horizontal edge. Move the pointer downward and click to mirror the door. Select No from the command line to retain the source object. Select lower left corner of the door as the base point. Move the pointer toward left and select the lower left corner of the door frame, as shown. Click on the Y-axis green arrow of the Move gizmo, move the pointer inside the wall.
Type 55 and press Enter. The three solids are grouped together. Select the double-door group and press Enter. Select the first, second, and third base points, as shown.
On the Navigation Bar, click the Orbit tool and rotate the model such that the double-door opening on the front elevation side is visible. Right click and select Exit to deactivate the Orbit tool.
Type 3D-Single door in the Name box. Click the Select Objects icon on the dialog, and then select the single door and its door frame. Press Enter to display the dialog. Click the Pick point icon. Zoom to the single door and select the top left corner of the door frame. Select Retain from the Objects section on the dialog.
Click in the empty space to position the block. Select the block, type RO, and press Enter. Select the top left corner of the block to define the base point. Move the pointer toward left and click to rotate the block by 90 degrees. Select the top right corner as the base point, as shown. Use the Orbit tool to rotate the model such that the door opening of the utility room appears. Right click and select Exit to deactivate the orbit mode. Select the top right corner of the door opening, as shown.
Select the block, type MI, and press Enter. Select the top left corner of the door frame, move the pointer forward, and then click to mirror the door block. Select Yes to delete the source object. Copy the door block and place it at the door opening on the rear elevation, as shown. Mirror the door block, as shown.
Move the door block and place it on the bathroom door opening. Set the layer color to yellow, and then activate the layer. Select the top right corner of the window, move the pointer toward the 3D walls, and then select the top right corner of the window opening. Select the outer polyline of the window, as shown.
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