Cc generals shockwave download game




















Double click the folder. You will find ' generals. Click and drag it to your CnCG folder. Find and rename your ' generals. Click the Folder icon with 3 dots ' You will find ' game. Click once ' game. Not doing this may cause your shell maps the animation after the introduction movie to stop working Not fatal. There are some sites that provide download links or torrents to download this game. We are not in a position to forbid you to download the game illegally so we can only say two things: First, if you can, buy the game.

Second: If you choose to download the pirated version, make sure the pirated game does not bring harm to your computer by scanning them first with good anti malware software. A mod will require the player to install the game first. EA has removed them from General's Challenge mode, but you can use them in General's Challenge by downloading these two files:.

Play Instructions: Install the game - Full Installation. Mount the CC. Both zip and rar compression files are Lee: Civil War General, the designers have taken the best from the original title and Download the no CD patch from here. Feb 10, Command amp Conquer: Generals v1. Each faction gets around 7 missions each to play through so you get a nice amount of time to experience each one. For this game, many changes were made to how it played.

It is the sheer might of the army you can build. You have so much variety to the types of artillery you can wield in this game that it is almost daunting!

You can use a sniper, a powerful jet, huge tanks and of course a ton of ground troops too! You can really develop some clever strategies with this game. Of course, the vast amount of choice also means that it is very easy to get things wrong! Added to this expansion was a cool mode all about generals. Each of the three factions has three generals and you get to pick one of them. Each one has something that makes them special as well as their own strengths and weaknesses. It is a cool mode and one you can easily waste many hours with.

There are still servers out there, so you can find a game quite easily. You can play with via LAN too so that is always an option. While I had fun playing with my friend, playing with a random who takes the game super serious I must admit is not as much fun as you would think. The Angry Mob sounds particularly amusing. This is much more like it. Technicals - trucks with mounted machine guns - are also a welcome and novel addition to the GLA set-up.

Best of all though is the ability of the GLA to create a complex labyrinth of underground tunnels, enabling rapid troop movement in the safety of an underground confine. One thing that EA Pacific seems particularly proud of is its all-new command system. The first of these is the Nato Tank Command, whereby your land-based units ship with bonuses 20 per cent cheaper production costs and immediate veteran status , but all other units are 20 per cent more expensive.

The US Air Force Command which gives you a stealth bomber as your bonus weapon works in much the same way, in that your production of aircraft is 20 per cent cheaper and all air units are immediately allotted veteran status. Finally, there's the Special Forces Command, whereby commandos will be 20 per cent cheaper and base defenses.

A deadly army ranger, who can not only shut down the power to enemy bases, but can also be parachuted behind enemy lines, will be your specialist unit if you choose this path.

But this is all very well and good. New graphics. New units. What about the gameplay? Ahhh, you see, I was just coming to that part. And rest assured, we're being promised plenty of nuances in this very department. First off is the new command interface, which has been completely revamped.

The age-old vertical interface of games-gone-by is to be replaced by an intuitive horizontal one which will allow information to be gathered and orders dispatched far more rapidly. Clicking on a building will now reveal all the options available from that structure, considerably simplifying base and unit construction.

And in an attempt to make units less one-dimensional, EA Pacific has decided to incorporate unit upgrades. AKs for the Angry Mob being just one such example. Resource management and building construction have also received overhauls. Each side will start out with a bulldozer, which acts as your construction vehicle funny, but I've always been under the impression that bulldozers were meant for knocking things down.

These can erect new buildings anywhere on the map, as opposed to just within your base. EA Pacific is hoping that this will open up a whole new array of tactical possibilities in Generals. Resource collecting will revolve around pick up trucks and supply depots. Will they fall to the floor and pound the earth with scab-covered fists and shout:. The combination of the two is being called the Sage engine.

Now this is an odd one. The 3D engine is one big reason and seeing it running at E3 proved that Westwood has gained from biding their time and watching otl ler strategy games make the mistake of going there first.

Mark Skaggs, executive producer on the game, ran us through a typical mission, which kicks off with a botched political assassination in a small fishing village. A UN envoy, being escorted to Kazakhstan, is ambushed by two vehicles that explode and take out the escort vehicles, giving us the first taste of the cinematic quality of the visuals.

After a hefty firefight Skaggs settles in control of a US and allied Chinese base and orders the construction of a nuke. A bridge separates him from the enemy GLA base, and a huge dam is located upstream.

Instead of leaving this to your imagination, the new engine enables you to track major events like this and witness the fallout, in this case the sight of the villagers attempting, and ultimately failing, to outrun the water. Of course, being a Westwood presentation, Skaggs gets his ultimate revenge by calling a nuclear strike and obliterating the GLA troops.

Westwood always manages to get fun into its games but the build-and-rush tactics of old are getting stale and it needs to move on. Despite their flaws, and there have been many throughout the seven-year history of the franchise, the games have always achieved immense playability through addictive gameplay, a somewhat cheesy sense of humour and an aura of toy-like wonder built into every single unit.

This time it takes place in the near future between the USA, China and the terrorist organisation of the GLA Global Liberation Army within the structure of a continuous campaign, with eight to ten missions for each side, maps and a skirmish mode.

The idea is to keep quality high at the expense of quantity. Tiberian Sun was also very serious and hardcore and we wanted to do something that was in the middle. Our goal is to make a game that's like a Hollywood action war movie that has this feeling of fun, so when you walk out, you feel good. The developers have certainly played on this, as well they should, with paused explosions during the in-game cut-scenes that show off the might of the newly created Sage engine and degree rotations, that could have come straight out of Swordfish.

Vehicles will leave tracks and push over walls and trees, rather than just rolling through them like they did previously; rangers will drop down onto the top of buildings to flush out enemy troops.

In gameplay terms, this meant that if you worked out the pattern the enemy units would follow, you could frequently beat them with ease. This is something that EA Pacific is trying to address in Generals.



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